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 improved exploration


Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses

Neural Information Processing Systems

Policy optimization is a widely-used method in reinforcement learning. Due to its local-search nature, however, theoretical guarantees on global optimality often rely on extra assumptions on the Markov Decision Processes (MDPs) that bypass the challenge of global exploration. To eliminate the need of such assumptions, in this work, we develop a general solution that adds dilated bonuses to the policy update to facilitate global exploration. To showcase the power and generality of this technique, we apply it to several episodic MDP settings with adversarial losses and bandit feedback, improving and generalizing the state-of-the-art.


Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses

Neural Information Processing Systems

Policy optimization is a widely-used method in reinforcement learning. Due to its local-search nature, however, theoretical guarantees on global optimality often rely on extra assumptions on the Markov Decision Processes (MDPs) that bypass the challenge of global exploration. To eliminate the need of such assumptions, in this work, we develop a general solution that adds dilated bonuses to the policy update to facilitate global exploration. To showcase the power and generality of this technique, we apply it to several episodic MDP settings with adversarial losses and bandit feedback, improving and generalizing the state-of-the-art. When the number of states is infinite, under the assumption that the state-action values are linear in some low-dimensional features, we obtain \widetilde{\mathcal{O}}({T} {\frac{2}{3}}) regret with the help of a simulator, matching the result of Neu and Olkhovskaya [2020] while importantly removing the need of an exploratory policy that their algorithm requires.


Thompson sampling for improved exploration in GFlowNets

arXiv.org Artificial Intelligence

Generative flow networks (GFlowNets) are amortized variational inference algorithms that treat sampling from a distribution over compositional objects as a sequential decision-making problem with a learnable action policy. Unlike other algorithms for hierarchical sampling that optimize a variational bound, GFlowNet algorithms can stably run off-policy, which can be advantageous for discovering modes of the target distribution. Despite this flexibility in the choice of behaviour policy, the optimal way of efficiently selecting trajectories for training has not yet been systematically explored. In this paper, we view the choice of trajectories for training as an active learning problem and approach it using Bayesian techniques inspired by methods for multi-armed bandits. The proposed algorithm, Thompson sampling GFlowNets (TS-GFN), maintains an approximate posterior distribution over policies and samples trajectories from this posterior for training. We show in two domains that TS-GFN yields improved exploration and thus faster convergence to the target distribution than the off-policy exploration strategies used in past work.


PAC Optimal Planning for Invasive Species Management: Improved Exploration for Reinforcement Learning from Simulator-Defined MDPs

AAAI Conferences

Often the most practical way to define a Markov Decision Process (MDP) is as a simulator that, given a state and an action, produces a resulting state and immediate reward sampled from the corresponding distributions. Simulators in natural resource management can be very expensive to execute, so that the time required to solve such MDPs is dominated by the number of calls to the simulator. This paper presents an algorithm, DDV, that combines improved confidence intervals on the Q values (as in interval estimation) with a novel upper bound on the discounted state occupancy probabilities to intelligently choose state-action pairs to explore. We prove that this algorithm terminates with a policy whose value is within epsilon of the optimal policy (with probability 1-delta) after making only polynomially-many calls to the simulator. Experiments on one benchmark MDP and on an MDP for invasive species management show very large reductions in the number of simulator calls required.